Tactical plottingCurrent releaseVerified through Patch #6

Target & Self Positioning

Use each report from its own origin. Locate the target from independent constraints, then rebuild the firing origin whenever the Nest moves.

TWO DIFFERENT PROBLEMS

First decide what you are locating

01 / TARGET

Plot reconnaissance from the stated origins

A bearing becomes a ray. A distance becomes a radius or arc. The useful target is where independent constraints intersect.

02 / NEST

Rebuild the origin after movement

Do not reuse the old firing line. If the new location is unknown after an Emergency Move, use Position Report information as constraints until the result is credible.

Two reports are not guaranteed to be sufficient. Continue only when the constraints produce a credible, unique result; otherwise add another independent constraint.

MAP / ORIGINS

Name the origin before drawing the measurement

The Tactical Map grounds every later decision. A spotter or reference origin, target candidate, current Nest and final firing line are different objects. Keeping those identities separate prevents an observation line from becoming an incorrect gun bearing.

IRON NEST tactical map with a grid, plotted markers, lines, bearings and ranges
What this shows: the real Tactical Map can hold markers and measured bearing/range relationships. Official Steam Store image; this single frame does not prove a complete positioning solution or current Position Report behavior.
Spotter / reference originNest / firing originCandidate targetConfirmed point

GEOMETRY / TWO BEARINGS

Draw each bearing from the observer that reported it

  1. Place both known observation origins.
  2. Draw one bearing ray from each correct origin.
  3. Mark the intersection as a candidate target.
  4. Verify the candidate against map context before treating it as confirmed.
See the 2:41 two-bearing demonstration by Accelerated Ideas ↗
Two-bearing intersectionSite explanation · not an in-game screen
Two-distance ambiguitySite explanation · not an in-game screen

GEOMETRY / TWO DISTANCES

Keep both intersections until another fact removes one

Two distance arcs can produce no intersection, one tangent point or two possible points. When two candidates remain, map context or another independent measurement decides which one can become credible.

A mixed bearing-and-distance solution follows the same rule: the bearing ray must meet the distance arc centered on the report's own origin.

See the 2:27 two-distance demonstration by Accelerated Ideas ↗

DECISION / ANOTHER CONSTRAINT

Ask whether the result is unique and believable

The number of reports is not the rule. Their independence and geometry are. Use this decision table without turning it into a probability claim.

Current geometryNext move
01One clear intersection from independent constraints

Keep it as a candidate and verify it against the map context.

02Bearings are nearly parallel

Add a constraint that crosses the existing geometry more decisively.

03Two distance arcs leave two candidate points

Use map context, a bearing or another independent report to remove the ambiguity.

04Reports conflict or the intersection is visibly weak

Recheck every origin and entered value before requesting another useful constraint.

MOVE / RECOVER

A moved Nest invalidates an origin-dependent firing line

After movement, solve the information state before rebuilding the gun solution. This flow deliberately explains relationships; it does not imitate the Position Report interface.

Movement information stateSite explanation · not an in-game screen
01Old Nest originKnown firing line
02Nest movesOld line is no longer current
03Is the new origin known?Normal versus unknown-position state
YESDraw from the known new origin
NOPlot Position Report constraintsAmbiguous? Add another independent constraint.
04Confirm the new originBuild a new firing line to the target
What remains uncertain

The current source set establishes the Position Report card and its Emergency Move/unknown-location role, but it does not show the complete current-release execution in one reviewed visual. This guide therefore publishes no universal cost, probability, error radius or guaranteed two-report solution.

NEXT / FIRE

Once the new origin is credible, rebuild the final line

Draw the relationship from the confirmed current Nest position to the target. That new range and bearing return you to the calculator-to-gun handoff.

CONTINUE TOFirst Firing & Miss Checks